Details

    • Type: Improvement
    • Status: To Do (View workflow)
    • Priority: Medium
    • Resolution: Unresolved
    • Component/s: None
    • Labels:
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      Description

      Equipment (or anything that grants a skill bonus, I suppose) may grant a quality bonus to skill. These bonuses do not stack (see D&D for definition), so they only use the best bonus; if you're using First Aid and you have both a doctor's bag (+1 quality) and a crash kit (+2 quality), the total bonus from these would only be +2, from the crash kit.

      Related: some skills require equipment to use. With no equipment, the user is at -5, or -10 for a TL skill. It would be handy if the program would calculate this automatically by having an option in the skill similar to the encumbrance option. If my character has bought First Aid-15, the program would display First Aid-5 until I add bandages or a first aid kit to the sheet.

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            • Assignee:
              admin Richard Wilkes [Administrator]
              Reporter:
              admin Richard Wilkes [Administrator]
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              Dates

              • Created:
                Updated: