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    • Type: Improvement
    • Status: To Do (View workflow)
    • Priority: Medium
    • Resolution: Unresolved
    • Component/s: None
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      Description

      Some of the advantages in my game apply modifiers to a broad category, e.g. a bonus to all thieving skills, or bonus weapon damage to all melee attacks. For these, it would be easiest to configure if advantages had "Gives a Skill Level Bonus to Skills Whose Category is X" and "Gives a Weapon Damage Bonus" to Weapons Whose Required Skill has Category X".

      • Spectatrix

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            • Assignee:
              admin Richard Wilkes [Administrator]
              Reporter:
              admin Richard Wilkes [Administrator]
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              • Created:
                Updated: