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    • Type: Improvement
    • Status: To Do (View workflow)
    • Priority: Medium
    • Resolution: Unresolved
    • Component/s: None
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      Description

      It would be nice to have the move and dodge values calculated based on current HP/FP, since these values are halved if the character is reeling or tired.

      This isn't also a simple 'divide by 2' calculation, specially in the case of dodge, since I believe that you have to halve the basic dodge, not the final dodge, modified by DB, Combat Reflexes, encumbrance and other modifiers.

      For instance, if I have 9 basic dodge, am wearing a large shield (+3 DB), have combat reflexes (+1 to active defenses) and a -2 emcumbrance penalty, my final dodge score would be 11.
      If I'm reeling, I believe the correct value would be 9/2 + 3 + 1 - 2 = 7, and not 11/2 = 6.

      It would be nice if GCS could do these calculations for me

      • Daniel Galinkin

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            • Assignee:
              admin Richard Wilkes
              Reporter:
              admin Richard Wilkes
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                Updated: